AI Insights · Timothy · April 2022
Top 5 Entertainment Mascot Games in the US Q1 2022
The top 5 entertainment mascot games in the US for Q1 2022 saw varying trends in downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
In the first quarter of 2022, the top 5 entertainment mascot games in the United States showcased diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at their performance data, sourced from Sensor Tower.
Disney Emoji Blitz Game from Jam City, Inc. experienced significant fluctuations in its weekly revenue, starting the quarter with approximately $964K and ending at around $778K. Weekly downloads saw a peak in the week of February 21 at around 53K. Active users started at nearly 270K and showed a slight decline to about 241K by the end of March.
Angry Birds Dream Blast by Rovio Entertainment Oyj had a relatively stable revenue stream, with weekly revenue hovering around $450K to $540K. Downloads peaked at approximately 24K in the week of March 7. Active users remained fairly consistent, starting at around 334K and ending the quarter at about 323K.
World of Peppa Pig: Kids Games from Find Your Fun saw its weekly revenue reach a high of around $102K in mid-January, before tapering off to approximately $81K by the end of March. Downloads fluctuated, peaking at about 68K in the last week of December but declining to around 38K by the end of Q1. Active users started at roughly 166K and ended at about 119K.
Angry Birds Match 3, another title from Rovio Entertainment Oyj, showed a consistent revenue trend, maintaining around $57K to $65K per week. Downloads were minimal, peaking at over 2.5K in mid-January but falling significantly in the subsequent weeks. Active users also showed a downward trend, starting at around 1.2K and decreasing to roughly 627 by the end of March.
Angry Birds POP!, also by Rovio Entertainment Oyj, had a steady revenue stream, with weekly revenue ranging from about $45K to $70K. Downloads were relatively low, peaking at over 3.4K in the last week of December. Active users saw a gradual decline, from around 15.6K at the start of Q1 to about 12.5K by the end of March.
For more detailed insights and data, visit Sensor Tower.